Basically I was turned away by the estates office again!!! Copyright Law they say… Sounds like they don’t even trust my word, hmm. Anyway, hopefully my tutors may be able to convince them, seeing as they are actually part of the ‘organisation’… see what happens. In the meantime, I still have plenty of work to do.
- Second Environment for Hendrix.
- Boat for Lindsey
- Object interaction and database query in the 3D engine
- Loading different map locations using global variables
- Map navigation in the 3D environment
- Perfecting the database management system
- Brief Co-Workers to gather room information
Still plenty to do, whilst this building plan business sorts itself out, so lets see what happens.
Wednesday, April 25, 2007
Monday, April 16, 2007
Tasks Ahead
A list of Jobs to do before the deadline:
At the pitch it was highly recommended that I should locate the Bournemouth University Estates office and try to arrange access to the Building plans. With these in hand, it would be so much better, accurate and quicker to create the buildings in 3D. When building the prototype for my pitch, I had basically spent a day going round a building drawing onto paper the layout. This surprisingly was very accurate, especially after comparing the overhead view of the building to a Google Earth image. Before making the choice to draw out the building on paper, I had actually contacted the BU estates office, but I was denied access to the plans due to copyright. Approaching the estates office again, I guess I have to explain the situation a lot more clearly, and point out that it is for the Uni, rather than for myself. This may be the reason why I was denied in the first place. Either way, when approaching the more complex buildings in the University, it would be preferred to have access to the plans, because I will most likely not be as lucky in accuracy when drawing freehand.
Each process of constructing a building will follow these guidelines. First of all I must confirm an accurate interior and exterior plan, showing where all doors and windows are. Every door designation/name and type of window will be noted. Photos will be taken of every type of door and window, which can be later referred to when creating in 3D. Also as a precaution to make sure what is created is accurate enough, I will be taking shots of every possible angle, in both corridors and rooms.
At the pitch it was highly recommended that I should locate the Bournemouth University Estates office and try to arrange access to the Building plans. With these in hand, it would be so much better, accurate and quicker to create the buildings in 3D. When building the prototype for my pitch, I had basically spent a day going round a building drawing onto paper the layout. This surprisingly was very accurate, especially after comparing the overhead view of the building to a Google Earth image. Before making the choice to draw out the building on paper, I had actually contacted the BU estates office, but I was denied access to the plans due to copyright. Approaching the estates office again, I guess I have to explain the situation a lot more clearly, and point out that it is for the Uni, rather than for myself. This may be the reason why I was denied in the first place. Either way, when approaching the more complex buildings in the University, it would be preferred to have access to the plans, because I will most likely not be as lucky in accuracy when drawing freehand.
Each process of constructing a building will follow these guidelines. First of all I must confirm an accurate interior and exterior plan, showing where all doors and windows are. Every door designation/name and type of window will be noted. Photos will be taken of every type of door and window, which can be later referred to when creating in 3D. Also as a precaution to make sure what is created is accurate enough, I will be taking shots of every possible angle, in both corridors and rooms.
Tuesday, April 10, 2007
Other Jobs
As well as doing my own work, I mustn’t forget my other companions, who I will also be assisting, with their work. Im not 100% fully sure of what their projects are, but I am more than certain of what I have to do to help them. First of all im assisting Hendrix Bauyon by placing together 2 high polygon backgrounds for his Dancing Game, project. As a guideline I have been given 2 images to work from (see below). I am rather excited about creating these, as I haven’t really had the chance to explore high polygon and high quality 3D models.


The gym for Hendrix has already been completed and was used in his pitch, presenting the product idea.

Next, I am helping Colin Dean in his project Aurora, by placing together a small 3D animation, showing the people who he will pitch to, what the ideal environment would look like when users will be interacting with his product. The Following are a few screenshots taken from his blog.

The above is a representation of images which will be projected on the wall, when the product is in use.

I am helping Richard Coleman and Kerim Ozsoz with any PHP problems they may encounter when producing their websites. Richard is producing an online magazine, in which users can submit their story’s. At the end of each month the highest rated will be produced into a Flash Based, downloadable magazine, fully interactive. Kerim is producing an online virtual 3D water sports guide for the Canary Islands featuring external XML weather and tide forecast. The island of Fuerteventura is built completely in 3D to give the surfer an informative guide to the island
Going back to 3D, I am assisting Lindsey Nicholls by producing a 3D boat, which will act as a logo/icon, which will rotate. I intend to make this image in super high quality, just as with the work for Hendrix, pushing my attention to 3D detail, once again… quite exciting.
This pretty much sums up the tasks which I have to do for my fellow co-workers at the University, though there is a lot of work ahead for me, it shall prove most rewarding.


The gym for Hendrix has already been completed and was used in his pitch, presenting the product idea.

Next, I am helping Colin Dean in his project Aurora, by placing together a small 3D animation, showing the people who he will pitch to, what the ideal environment would look like when users will be interacting with his product. The Following are a few screenshots taken from his blog.

The above is a representation of images which will be projected on the wall, when the product is in use.

I am helping Richard Coleman and Kerim Ozsoz with any PHP problems they may encounter when producing their websites. Richard is producing an online magazine, in which users can submit their story’s. At the end of each month the highest rated will be produced into a Flash Based, downloadable magazine, fully interactive. Kerim is producing an online virtual 3D water sports guide for the Canary Islands featuring external XML weather and tide forecast. The island of Fuerteventura is built completely in 3D to give the surfer an informative guide to the island
Going back to 3D, I am assisting Lindsey Nicholls by producing a 3D boat, which will act as a logo/icon, which will rotate. I intend to make this image in super high quality, just as with the work for Hendrix, pushing my attention to 3D detail, once again… quite exciting.
This pretty much sums up the tasks which I have to do for my fellow co-workers at the University, though there is a lot of work ahead for me, it shall prove most rewarding.
Tuesday, April 03, 2007
Beginning of the end
Just over a month till major deadlines and so much to do. Lets start at the beginning… My main work, of course is the © 3D Virtual Tour. Check this…, Redefining the way in which we see online Virtual Tours. Instead of the standard QuickTime VR’s, I’ve taken it to the next level, where the user can freely explore the environment. In the past, and current present, QuickTime Tours present an Interactive Panoramic of a room or area, the user is limited to only controlling the rotation of the camera and has a handy zoom function, which can result in blurred imagery. Using as much detail as possible, I am creating the environment for the user to explore, totally in 3D. Bournemouth University is my challenge, creating the campus, and adding interactive elements, which would create the perfect tour guide/information resource for students, visitors, and students of the future. The user will be able to explore freely, being able to find their own way around the Uni, if they are unsure as to where a certain room or lecture theatre is located on campus, they will be able to search, and upon viewing the results, have the choice to jump straight to the room in the environment, plot a point on the 3D map to find their own way there, or navigate a route on the system, in a satellite navigation type of way. Users will be able to click on rooms to access popup information referring to which classes take place, or who’s office it is, or whether there is a timetable which can be accessed. This system will be available to view soon at http://www.butour.co.uk. Being 3D, I have considered the fact that file sizes would be very much larger than your standard QuickTime VR. This is no problem…. Mainly because, Internet speeds nowadays are at least 1Mbps, with a further 8mbps soon to become standard in the UK. 63% of the population in the UK have Broadband (Office of National Statistics – Feb 2006), the percentage still grows on a monthly basis. People wanting to visit or study at the Uni are almost guaranteed to already have Broadband, so this shouldn’t be a problem.
Here are a few renders to get things started


Here are a few renders to get things started


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